r.Nanite.Debug.ValidateShadeBinning
r.Nanite.Debug.ValidateShadeBinning
#Overview
name: r.Nanite.Debug.ValidateShadeBinning
This variable is created as a Console Variable (cvar).
- type:
Var
- help: ``
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteShading.cpp:140
Scope: file
Source code excerpt:
int32 GNaniteValidateShadeBinning = 0;
static FAutoConsoleVariableRef CVarNaniteValidateShadeBinning(
TEXT("r.Nanite.Debug.ValidateShadeBinning"),
GNaniteValidateShadeBinning,
TEXT(""),
ECVF_RenderThreadSafe
);
static uint32 GetShadingRateTileSizeBits()