r.Nanite.Debug.ValidateShadeBinning

r.Nanite.Debug.ValidateShadeBinning

#Overview

name: r.Nanite.Debug.ValidateShadeBinning

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteShading.cpp:140

Scope: file

Source code excerpt:

int32 GNaniteValidateShadeBinning = 0;
static FAutoConsoleVariableRef CVarNaniteValidateShadeBinning(
	TEXT("r.Nanite.Debug.ValidateShadeBinning"),
	GNaniteValidateShadeBinning,
	TEXT(""),
	ECVF_RenderThreadSafe
);

static uint32 GetShadingRateTileSizeBits()