r.Nanite.FastTileClear

r.Nanite.FastTileClear

#Overview

name: r.Nanite.FastTileClear

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteShading.cpp:56

Scope: file

Source code excerpt:

static int32 GNaniteFastTileClear = 1;
static FAutoConsoleVariableRef CVarNaniteFastTileClear(
	TEXT("r.Nanite.FastTileClear"),
	GNaniteFastTileClear,
	TEXT("Whether to enable Nanite fast tile clearing"),
	ECVF_RenderThreadSafe
);

static int32 GNaniteFastTileClearSubTiles = 1;

#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp:1302

Scope (from outer to inner):

file
function     bool UseNaniteFastTileClear

Source code excerpt:

bool UseNaniteFastTileClear()
{
	static const IConsoleVariable* CVarNaniteFastTileClear = IConsoleManager::Get().FindConsoleVariable(TEXT("r.Nanite.FastTileClear"));
	return NaniteComputeMaterialsSupported() && (CVarNaniteFastTileClear && CVarNaniteFastTileClear->GetInt() != 0);
}

bool NaniteTessellationSupported()
{
	static const auto AllowTessellation = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Nanite.AllowTessellation"));