r.Nanite.IsolateInvalidCoarseMesh

r.Nanite.IsolateInvalidCoarseMesh

#Overview

name: r.Nanite.IsolateInvalidCoarseMesh

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp:64

Scope: file

Source code excerpt:

int32 GNaniteIsolateInvalidCoarseMesh = 0;
static FAutoConsoleVariableRef CVarNaniteIsolateInvalidCoarseMesh(
	TEXT("r.Nanite.IsolateInvalidCoarseMesh"),
	GNaniteIsolateInvalidCoarseMesh,
	TEXT("Debug mode to render only non-Nanite proxies that incorrectly reference coarse static mesh assets."),
	FConsoleVariableDelegate::CreateLambda([](IConsoleVariable* InVariable)
	{
		// Needed to force a recache of all the static mesh draw commands
		FGlobalComponentRecreateRenderStateContext Context;