r.Nanite.IsolateInvalidCoarseMesh
r.Nanite.IsolateInvalidCoarseMesh
#Overview
name: r.Nanite.IsolateInvalidCoarseMesh
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Debug mode to render only non-Nanite proxies that incorrectly reference coarse static mesh assets.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/MeshPassProcessor.cpp:64
Scope: file
Source code excerpt:
int32 GNaniteIsolateInvalidCoarseMesh = 0;
static FAutoConsoleVariableRef CVarNaniteIsolateInvalidCoarseMesh(
TEXT("r.Nanite.IsolateInvalidCoarseMesh"),
GNaniteIsolateInvalidCoarseMesh,
TEXT("Debug mode to render only non-Nanite proxies that incorrectly reference coarse static mesh assets."),
FConsoleVariableDelegate::CreateLambda([](IConsoleVariable* InVariable)
{
// Needed to force a recache of all the static mesh draw commands
FGlobalComponentRecreateRenderStateContext Context;