r.Nanite.MaterialBuffers.Defrag.Force

r.Nanite.MaterialBuffers.Defrag.Force

#Overview

name: r.Nanite.MaterialBuffers.Defrag.Force

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteMaterialsSceneExtension.cpp:44

Scope: file

Source code excerpt:

static int32 GNaniteMaterialBufferForceDefrag = 0;
static FAutoConsoleVariableRef CVarNaniteMaterialBufferDefragForce(
	TEXT("r.Nanite.MaterialBuffers.Defrag.Force"),
	GNaniteMaterialBufferForceDefrag,
	TEXT("0: Do not force a full defrag.\n")
	TEXT("1: Force one full defrag on the next update.\n")
	TEXT("2: Force a full defrag every frame."),
	ECVF_RenderThreadSafe
);