r.Nanite.MaterialBuffers.ForceFullUpload

r.Nanite.MaterialBuffers.ForceFullUpload

#Overview

name: r.Nanite.MaterialBuffers.ForceFullUpload

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteMaterialsSceneExtension.cpp:27

Scope: file

Source code excerpt:

static int32 GNaniteMaterialBufferForceFullUpload = 0;
static FAutoConsoleVariableRef CVarNaniteMaterialBufferForceFullUpload(
	TEXT("r.Nanite.MaterialBuffers.ForceFullUpload"),
	GNaniteMaterialBufferForceFullUpload,
	TEXT("0: Do not force a full upload.\n")
	TEXT("1: Force one full upload on the next update.\n")
	TEXT("2: Force a full upload every frame."),
	ECVF_RenderThreadSafe
);