r.Nanite.MaterialBuffers.ForceFullUpload
r.Nanite.MaterialBuffers.ForceFullUpload
#Overview
name: r.Nanite.MaterialBuffers.ForceFullUpload
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
0: Do not force a full upload.\n1: Force one full upload on the next update.\n2: Force a full upload every frame.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteMaterialsSceneExtension.cpp:27
Scope: file
Source code excerpt:
static int32 GNaniteMaterialBufferForceFullUpload = 0;
static FAutoConsoleVariableRef CVarNaniteMaterialBufferForceFullUpload(
TEXT("r.Nanite.MaterialBuffers.ForceFullUpload"),
GNaniteMaterialBufferForceFullUpload,
TEXT("0: Do not force a full upload.\n")
TEXT("1: Force one full upload on the next update.\n")
TEXT("2: Force a full upload every frame."),
ECVF_RenderThreadSafe
);