r.Nanite.MeshDrawCommands.CacheMultithreaded

r.Nanite.MeshDrawCommands.CacheMultithreaded

#Overview

name: r.Nanite.MeshDrawCommands.CacheMultithreaded

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp:57

Scope: file

Source code excerpt:

static int32 GNaniteDrawCommandCacheMultithreaded = 1;
static FAutoConsoleVariableRef CVarNaniteDrawCommandCacheMultithreaded(
	TEXT("r.Nanite.MeshDrawCommands.CacheMultithreaded"),
	GNaniteDrawCommandCacheMultithreaded,
	TEXT("Enable multithreading of draw command caching for Nanite materials. 0=disabled, 1=enabled (default)"),
	ECVF_RenderThreadSafe);

static int32 GRayTracingPrimitiveCacheMultithreaded = 1;
static FAutoConsoleVariableRef CVarRayTracingPrimitiveCacheMultithreaded(