r.Nanite.MultipleSceneViewsInOnePass
r.Nanite.MultipleSceneViewsInOnePass
#Overview
name: r.Nanite.MultipleSceneViewsInOnePass
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Supports rendering multiple views (FSceneView) whenever possible. Currently only ISR stereo rendering is supported.
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteMaterials.cpp:34
Scope: file
Source code excerpt:
static TAutoConsoleVariable<int32> CVarNaniteMultipleSceneViewsInOnePass(
TEXT("r.Nanite.MultipleSceneViewsInOnePass"),
1,
TEXT("Supports rendering multiple views (FSceneView) whenever possible. Currently only ISR stereo rendering is supported."),
ECVF_RenderThreadSafe
);
extern int32 GNaniteShowStats;
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteShared.cpp:256
Scope (from outer to inner):
file
namespace Nanite
function bool ShouldDrawSceneViewsInOneNanitePass
Source code excerpt:
bool ShouldDrawSceneViewsInOneNanitePass(const FViewInfo& View)
{
static const TConsoleVariableData<int32>* CVarDrawSceneViewsInOneNanitePass = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Nanite.MultipleSceneViewsInOnePass"));
return View.bIsMultiViewportEnabled && CVarDrawSceneViewsInOneNanitePass && (CVarDrawSceneViewsInOneNanitePass->GetValueOnRenderThread() > 0);
}
void FGlobalResources::InitRHI(FRHICommandListBase& RHICmdList)
{
if (DoesPlatformSupportNanite(GMaxRHIShaderPlatform))