r.Nanite.MultipleSceneViewsInOnePass

r.Nanite.MultipleSceneViewsInOnePass

#Overview

name: r.Nanite.MultipleSceneViewsInOnePass

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteMaterials.cpp:34

Scope: file

Source code excerpt:


static TAutoConsoleVariable<int32> CVarNaniteMultipleSceneViewsInOnePass(
	TEXT("r.Nanite.MultipleSceneViewsInOnePass"),
	1,
	TEXT("Supports rendering multiple views (FSceneView) whenever possible. Currently only ISR stereo rendering is supported."),
	ECVF_RenderThreadSafe
	);

extern int32 GNaniteShowStats;

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteShared.cpp:256

Scope (from outer to inner):

file
namespace    Nanite
function     bool ShouldDrawSceneViewsInOneNanitePass

Source code excerpt:

bool ShouldDrawSceneViewsInOneNanitePass(const FViewInfo& View)
{
	static const TConsoleVariableData<int32>* CVarDrawSceneViewsInOneNanitePass = IConsoleManager::Get().FindTConsoleVariableDataInt(TEXT("r.Nanite.MultipleSceneViewsInOnePass"));
	return View.bIsMultiViewportEnabled && CVarDrawSceneViewsInOneNanitePass && (CVarDrawSceneViewsInOneNanitePass->GetValueOnRenderThread() > 0);
}

void FGlobalResources::InitRHI(FRHICommandListBase& RHICmdList)
{
	if (DoesPlatformSupportNanite(GMaxRHIShaderPlatform))