r.Nanite.ShadeBinningMode

r.Nanite.ShadeBinningMode

#Overview

name: r.Nanite.ShadeBinningMode

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteShading.cpp:117

Scope: file

Source code excerpt:

static int32 GNaniteShadeBinningMode = 0;
static FAutoConsoleVariableRef CVarNaniteShadeBinningMode(
	TEXT("r.Nanite.ShadeBinningMode"),
	GNaniteShadeBinningMode,
	TEXT("0: Auto\n")
	TEXT("1: Force to Pixel Mode\n")
	TEXT("2: Force to Quad Mode\n"),
	FConsoleVariableDelegate::CreateLambda([](IConsoleVariable* InVariable)
	{