r.Nanite.ShadeBinningMode
r.Nanite.ShadeBinningMode
#Overview
name: r.Nanite.ShadeBinningMode
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
0: Auto\n1: Force to Pixel Mode\n2: Force to Quad Mode\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteShading.cpp:117
Scope: file
Source code excerpt:
static int32 GNaniteShadeBinningMode = 0;
static FAutoConsoleVariableRef CVarNaniteShadeBinningMode(
TEXT("r.Nanite.ShadeBinningMode"),
GNaniteShadeBinningMode,
TEXT("0: Auto\n")
TEXT("1: Force to Pixel Mode\n")
TEXT("2: Force to Quad Mode\n"),
FConsoleVariableDelegate::CreateLambda([](IConsoleVariable* InVariable)
{