r.Nanite.Streaming.Async
r.Nanite.Streaming.Async
#Overview
name: r.Nanite.Streaming.Async
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Perform most of the Nanite streaming on an asynchronous worker thread instead of the rendering thread.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Rendering/NaniteStreamingManager.cpp:33
Scope: file
Source code excerpt:
static int32 GNaniteStreamingAsync = 1;
static FAutoConsoleVariableRef CVarNaniteStreamingAsync(
TEXT("r.Nanite.Streaming.Async"),
GNaniteStreamingAsync,
TEXT("Perform most of the Nanite streaming on an asynchronous worker thread instead of the rendering thread."),
ECVF_RenderThreadSafe
);
static float GNaniteStreamingBandwidthLimit = -1.0f;