r.Nanite.Streaming.Async

r.Nanite.Streaming.Async

#Overview

name: r.Nanite.Streaming.Async

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Rendering/NaniteStreamingManager.cpp:33

Scope: file

Source code excerpt:

static int32 GNaniteStreamingAsync = 1;
static FAutoConsoleVariableRef CVarNaniteStreamingAsync(
	TEXT("r.Nanite.Streaming.Async"),
	GNaniteStreamingAsync,
	TEXT("Perform most of the Nanite streaming on an asynchronous worker thread instead of the rendering thread."),
	ECVF_RenderThreadSafe
);

static float GNaniteStreamingBandwidthLimit = -1.0f;