r.Nanite.Streaming.ReservedResources

r.Nanite.Streaming.ReservedResources

#Overview

name: r.Nanite.Streaming.ReservedResources

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Rendering/NaniteStreamingManager.cpp:158

Scope: file

Source code excerpt:

static int32 GNaniteStreamingReservedResources = 0;
static FAutoConsoleVariableRef CVarNaniteStreamingReservedResources(
	TEXT("r.Nanite.Streaming.ReservedResources"),
	GNaniteStreamingReservedResources,
	TEXT("Allow allocating Nanite GPU resources as reserved resources for better memory utilization and more efficient resizing (EXPERIMENTAL)"),
	ECVF_ReadOnly
);

static_assert(NANITE_MAX_GPU_PAGES_BITS + MAX_RUNTIME_RESOURCE_VERSIONS_BITS + NANITE_STREAMING_REQUEST_MAGIC_BITS <= 32,		"Streaming request member RuntimeResourceID_Magic doesn't fit in 32 bits");