r.Nanite.VisualizeOverview
r.Nanite.VisualizeOverview
#Overview
name: r.Nanite.VisualizeOverview
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Specify the list of modes that can be used in the Nanite visualization overview. Put nothing between the commas to leave a gap.\n\n\tChoose from:\n\n Overview\n Mask\n Triangles\n Patches\n Clusters\n Primitives\n Instances\n Overdraw\n MaterialID\n LightmapUV\n EvaluateWPO\n PixelProgrammable\n Picking\n Groups\n Pages\n Hierarchy\n RasterMode\n RasterBins\n ShadingBins\n SceneZMin\n SceneZMax\n SceneZDelta\n SceneZDecoded\n MaterialZMin\n MaterialZMax\n MaterialZDelta\n MaterialZDecoded\n MaterialCount\n MaterialMode\n MaterialIndex\n HitProxyID\n LightmapUVIndex\n LightmapDataIndex\n PositionBits\n VSMStatic\n ShadingWriteMask\n NoDerivativeOps\n FastClearTiles\n Tessellation\n DisplacementScale
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Public/NaniteVisualizationData.h:101
Scope (from outer to inner):
file
class class FNaniteVisualizationData
function static const TCHAR* GetOverviewConsoleCommandName
Source code excerpt:
static const TCHAR* GetOverviewConsoleCommandName()
{
return TEXT("r.Nanite.VisualizeOverview");
}
ENGINE_API void Pick(UWorld* World);
inline const FVector2f& GetPickingMousePos() const
{