r.NeverOcclusionTestDistance

r.NeverOcclusionTestDistance

#Overview

name: r.NeverOcclusionTestDistance

The value of this variable can be defined or overridden in .ini config files. 8 .ini config files referencing this setting variable.

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#Setting Variables

#References In INI files

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:30, section: [ViewDistanceQuality@0]

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:34, section: [ViewDistanceQuality@1]

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:38, section: [ViewDistanceQuality@2]

Location: <Workspace>/Engine/Config/Android/AndroidScalability.ini:42, section: [ViewDistanceQuality@3]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:30, section: [ViewDistanceQuality@0]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:34, section: [ViewDistanceQuality@1]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:38, section: [ViewDistanceQuality@2]

Location: <Workspace>/Engine/Config/IOS/IOSScalability.ini:42, section: [ViewDistanceQuality@3]

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp:197

Scope: file

Source code excerpt:

static float GNeverOcclusionTestDistance = 0.0f;
static FAutoConsoleVariableRef CVarNeverOcclusionTestDistance(
	TEXT("r.NeverOcclusionTestDistance"),
	GNeverOcclusionTestDistance,
	TEXT("When the distance between the viewpoint and the bounding sphere center is less than this, never occlusion cull."),
	ECVF_RenderThreadSafe | ECVF_Scalability
);

static int32 GForceSceneHasDecals = 0;