r.Occlusion.SingleRHIThreadStall
r.Occlusion.SingleRHIThreadStall
#Overview
name: r.Occlusion.SingleRHIThreadStall
The value of this variable can be defined or overridden in .ini config files. 1
.ini config file referencing this setting variable.
It is referenced in 1
C++ source file.
#Summary
#Setting Variables
#References In INI files
Location: <Workspace>/Engine/Config/Windows/WindowsEngine.ini:21, section: [SystemSettings]
- INI Section:
SystemSettings
- Raw value:
1
- Is Array:
False
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/OpenGLDrv/Private/OpenGLDevice.cpp:1398
Scope (from outer to inner):
file
function FOpenGLDynamicRHI::FOpenGLDynamicRHI
Source code excerpt:
// Disable SingleRHIThreadStall for GL occlusion queiresn, which should be set for D3D11 only. Enabling it causes RT->RHIT deadlock
{
auto* CVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.Occlusion.SingleRHIThreadStall"));
if (CVar)
{
CVar->Set(0);
}
}