r.OcclusionFeedback.Blending

r.OcclusionFeedback.Blending

#Overview

name: r.OcclusionFeedback.Blending

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneOcclusion.cpp:1871

Scope: file

Source code excerpt:

int32 GOcclusionFeeback_Blending = 1;
static FAutoConsoleVariableRef CVarOcclusionFeeback_Blending(
	TEXT("r.OcclusionFeedback.Blending"),
	GOcclusionFeeback_Blending,
	TEXT("0: Opaque \n")
	TEXT("1: Enable blending  (default) \n")
	TEXT("2: Enable pixel discard"),
	ECVF_RenderThreadSafe
);