r.OcclusionFeedback.Enable

r.OcclusionFeedback.Enable

#Overview

name: r.OcclusionFeedback.Enable

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp:105

Scope: file

Source code excerpt:

int32 GOcclusionFeedback_Enable = 0;
static FAutoConsoleVariableRef CVarOcclusionFeedback_Enable(
	TEXT("r.OcclusionFeedback.Enable"),
	GOcclusionFeedback_Enable,
	TEXT("Whether to enable occlusion system based on a rendering feedback. Currently works only with a mobile rendering\n"),
	ECVF_RenderThreadSafe
);

static int32 GVisualizeOccludedPrimitives = 0;