r.OcclusionFeedback.Enable
r.OcclusionFeedback.Enable
#Overview
name: r.OcclusionFeedback.Enable
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to enable occlusion system based on a rendering feedback. Currently works only with a mobile rendering\n
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/SceneVisibility.cpp:105
Scope: file
Source code excerpt:
int32 GOcclusionFeedback_Enable = 0;
static FAutoConsoleVariableRef CVarOcclusionFeedback_Enable(
TEXT("r.OcclusionFeedback.Enable"),
GOcclusionFeedback_Enable,
TEXT("Whether to enable occlusion system based on a rendering feedback. Currently works only with a mobile rendering\n"),
ECVF_RenderThreadSafe
);
static int32 GVisualizeOccludedPrimitives = 0;