r.Ortho.DepthThicknessScale
r.Ortho.DepthThicknessScale
#Overview
name: r.Ortho.DepthThicknessScale
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Orthographic scene depth scales proportionally lower than perspective, typically on a scale of 1/100Use this value to tweak the scale of depth thickness testing values simultaneously across various screen trace passes
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/SceneView.cpp:327
Scope: file
Source code excerpt:
float GOrthographicDepthThicknessScale = 0.001;
static FAutoConsoleVariableRef CVarOrthographicDepthThicknessScale(
TEXT("r.Ortho.DepthThicknessScale"),
GOrthographicDepthThicknessScale,
TEXT("Orthographic scene depth scales proportionally lower than perspective, typically on a scale of 1/100")
TEXT("Use this value to tweak the scale of depth thickness testing values simultaneously across various screen trace passes"),
ECVF_RenderThreadSafe);
float GDefaultUpdateOrthoNearPlane = 0.0f;