r.PhysicsField.EnableField

r.PhysicsField.EnableField

#Overview

name: r.PhysicsField.EnableField

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsField/PhysicsFieldComponent.cpp:48

Scope: file

Source code excerpt:

/** Clipmap enable/disable */
static TAutoConsoleVariable<int32> CVarPhysicsFieldEnableClipmap(
	TEXT("r.PhysicsField.EnableField"),
	1,
	TEXT("Enable/Disable the Physics field clipmap"),
	ECVF_Scalability | ECVF_RenderThreadSafe);

/** Clipmap max disatnce */
float GPhysicsFieldClipmapDistance = 10000;

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/World.cpp:2611

Scope (from outer to inner):

file
function     void UWorld::UpdateWorldComponents

Source code excerpt:

		}

		static IConsoleVariable* PhysicsFieldEnableClipmapCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.PhysicsField.EnableField"));
		if (PhysicsFieldEnableClipmapCVar && PhysicsFieldEnableClipmapCVar->GetInt() == 1 && Scene && !IsMobilePlatform(Scene->GetShaderPlatform()))
		{
			if (!PhysicsField)
			{
				PhysicsField = NewObject<UPhysicsFieldComponent>();
			}