r.PhysicsField.EnableField
r.PhysicsField.EnableField
#Overview
name: r.PhysicsField.EnableField
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Enable/Disable the Physics field clipmap
It is referenced in 2
C++ source files.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PhysicsField/PhysicsFieldComponent.cpp:48
Scope: file
Source code excerpt:
/** Clipmap enable/disable */
static TAutoConsoleVariable<int32> CVarPhysicsFieldEnableClipmap(
TEXT("r.PhysicsField.EnableField"),
1,
TEXT("Enable/Disable the Physics field clipmap"),
ECVF_Scalability | ECVF_RenderThreadSafe);
/** Clipmap max disatnce */
float GPhysicsFieldClipmapDistance = 10000;
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/World.cpp:2611
Scope (from outer to inner):
file
function void UWorld::UpdateWorldComponents
Source code excerpt:
}
static IConsoleVariable* PhysicsFieldEnableClipmapCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.PhysicsField.EnableField"));
if (PhysicsFieldEnableClipmapCVar && PhysicsFieldEnableClipmapCVar->GetInt() == 1 && Scene && !IsMobilePlatform(Scene->GetShaderPlatform()))
{
if (!PhysicsField)
{
PhysicsField = NewObject<UPhysicsFieldComponent>();
}