r.PostProcessing.ForceAsyncDispatch
r.PostProcessing.ForceAsyncDispatch
#Overview
name: r.PostProcessing.ForceAsyncDispatch
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Will force asynchronous dispatch for post processing compute shaders where implementations available.\nOnly available for testing in non-shipping builds.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessing.cpp:138
Scope (from outer to inner):
file
namespace anonymous
Source code excerpt:
#if !(UE_BUILD_SHIPPING)
TAutoConsoleVariable<int32> CVarPostProcessingForceAsyncDispatch(
TEXT("r.PostProcessing.ForceAsyncDispatch"),
0,
TEXT("Will force asynchronous dispatch for post processing compute shaders where implementations available.\n")
TEXT("Only available for testing in non-shipping builds."),
ECVF_RenderThreadSafe);
#endif