r.PostProcessing.ForceAsyncDispatch

r.PostProcessing.ForceAsyncDispatch

#Overview

name: r.PostProcessing.ForceAsyncDispatch

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/PostProcess/PostProcessing.cpp:138

Scope (from outer to inner):

file
namespace    anonymous

Source code excerpt:

#if !(UE_BUILD_SHIPPING)
TAutoConsoleVariable<int32> CVarPostProcessingForceAsyncDispatch(
	TEXT("r.PostProcessing.ForceAsyncDispatch"),
	0,
	TEXT("Will force asynchronous dispatch for post processing compute shaders where implementations available.\n")
	TEXT("Only available for testing in non-shipping builds."),
	ECVF_RenderThreadSafe);
#endif