r.PSOPrecache.GlobalComputeShaders

r.PSOPrecache.GlobalComputeShaders

#Overview

name: r.PSOPrecache.GlobalComputeShaders

This variable is created as a Console Variable (cvar).

It is referenced in 2 C++ source files.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/PSOPrecache.cpp:9

Scope: file

Source code excerpt:


static TAutoConsoleVariable<int32> CVarPrecacheGlobalComputeShaders(
	TEXT("r.PSOPrecache.GlobalComputeShaders"),
	0,
	TEXT("Precache all global compute shaders during startup (default 0)."),
	ECVF_ReadOnly
);

int32 GPSOPrecacheComponents = 1;

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/ShaderCompiler/ShaderCompiler.cpp:9494

Scope (from outer to inner):

file
function     void PrecacheComputePipelineStatesForGlobalShaders

Source code excerpt:

void PrecacheComputePipelineStatesForGlobalShaders(EShaderPlatform Platform, const ITargetPlatform* TargetPlatform)
{
	static IConsoleVariable* PrecacheGlobalComputeShadersCVar = IConsoleManager::Get().FindConsoleVariable(TEXT("r.PSOPrecache.GlobalComputeShaders"));
	if (!PipelineStateCache::IsPSOPrecachingEnabled() || PrecacheGlobalComputeShadersCVar == nullptr || PrecacheGlobalComputeShadersCVar->GetInt() == 0)
	{
		return;
	}

	FPlatformTypeLayoutParameters LayoutParams;