r.RayTracing.DebugVisualizationMode.ProceduralPrimitives
r.RayTracing.DebugVisualizationMode.ProceduralPrimitives
#Overview
name: r.RayTracing.DebugVisualizationMode.ProceduralPrimitives
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Whether to include procedural primitives in visualization modes.\nCurrently only supports Nanite primitives in inline barycentrics mode.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracingDebug.cpp:109
Scope: file
Source code excerpt:
static int32 GVisualizeProceduralPrimitives = 0;
static FAutoConsoleVariableRef CVarVisualizeProceduralPrimitives(
TEXT("r.RayTracing.DebugVisualizationMode.ProceduralPrimitives"),
GVisualizeProceduralPrimitives,
TEXT("Whether to include procedural primitives in visualization modes.\n")
TEXT("Currently only supports Nanite primitives in inline barycentrics mode."),
ECVF_RenderThreadSafe
);