r.RayTracing.DebugVisualizationMode.ProceduralPrimitives

r.RayTracing.DebugVisualizationMode.ProceduralPrimitives

#Overview

name: r.RayTracing.DebugVisualizationMode.ProceduralPrimitives

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracingDebug.cpp:109

Scope: file

Source code excerpt:

static int32 GVisualizeProceduralPrimitives = 0;
static FAutoConsoleVariableRef CVarVisualizeProceduralPrimitives(
	TEXT("r.RayTracing.DebugVisualizationMode.ProceduralPrimitives"),
	GVisualizeProceduralPrimitives,
	TEXT("Whether to include procedural primitives in visualization modes.\n")
	TEXT("Currently only supports Nanite primitives in inline barycentrics mode."),
	ECVF_RenderThreadSafe
);