r.RayTracing.EnableMaterials

r.RayTracing.EnableMaterials

#Overview

name: r.RayTracing.EnableMaterials

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracingMaterialHitShaders.cpp:22

Scope: file

Source code excerpt:

int32 GEnableRayTracingMaterials = 1;
static FAutoConsoleVariableRef CVarEnableRayTracingMaterials(
	TEXT("r.RayTracing.EnableMaterials"),
	GEnableRayTracingMaterials,
	TEXT(" 0: bind default material shader that outputs placeholder data\n")
	TEXT(" 1: bind real material shaders (default)\n"),
	ECVF_RenderThreadSafe
);