r.RayTracing.EnableOnDemand
r.RayTracing.EnableOnDemand
#Overview
name: r.RayTracing.EnableOnDemand
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Controls whether ray tracing features can be toggled on demand at runtime without restarting the game (experimental).\nRequires r.RayTracing=1 and will override GameUserSettings in game. Requires r.RayTracing.EnableInEditor=1 in editor. Has a small performance and memory overhead.\n 0: off (default)\n 1: on
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/RenderCore/Private/RenderUtils.cpp:61
Scope: file
Source code excerpt:
static int32 GRayTracingEnableOnDemand = 0;
static FAutoConsoleVariableRef CVarRayTracingEnableOnDemand(
TEXT("r.RayTracing.EnableOnDemand"),
GRayTracingEnableOnDemand,
TEXT("Controls whether ray tracing features can be toggled on demand at runtime without restarting the game (experimental).\n")
TEXT("Requires r.RayTracing=1 and will override GameUserSettings in game. Requires r.RayTracing.EnableInEditor=1 in editor. Has a small performance and memory overhead.\n")
TEXT(" 0: off (default)\n")
TEXT(" 1: on"),
ECVF_RenderThreadSafe | ECVF_ReadOnly);