r.RayTracing.ExcludeTranslucent

r.RayTracing.ExcludeTranslucent

#Overview

name: r.RayTracing.ExcludeTranslucent

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracing.cpp:54

Scope: file

Source code excerpt:

static int32 GRayTracingExcludeTranslucent = 0;
static FAutoConsoleVariableRef CRayTracingExcludeTranslucent(
	TEXT("r.RayTracing.ExcludeTranslucent"),
	GRayTracingExcludeTranslucent,
	TEXT("A toggle that modifies the inclusion of translucent objects in the ray tracing scene.\n")
	TEXT(" 0: Translucent objects included in the ray tracing scene (default)\n")
	TEXT(" 1: Translucent objects excluded from the ray tracing scene"),
	ECVF_RenderThreadSafe);