r.RayTracing.Geometry.Landscape.DetectTextureStreaming

r.RayTracing.Geometry.Landscape.DetectTextureStreaming

#Overview

name: r.RayTracing.Geometry.Landscape.DetectTextureStreaming

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp:251

Scope: file

Source code excerpt:

int32 GLandscapeRayTracingGeometryDetectTextureStreaming = 1;
static FAutoConsoleVariableRef CVarLandscapeRayTracingGeometryDetectTextureStreaming(
	TEXT("r.RayTracing.Geometry.Landscape.DetectTextureStreaming"),
	GLandscapeRayTracingGeometryDetectTextureStreaming,
	TEXT("If on, update ray tracing geometry when texture streaming state changes. Useful when WorldPositionOffset is used in the landscape material")
);

float GLandscapeRayTracingGeometryFractionalLODUpdateThreshold = 0.0f;
static FAutoConsoleVariableRef CVarLandscapeRayTracingGeometryFractionalLODUpdateThreshold(