r.RayTracing.Geometry.Landscape.DetectTextureStreaming
r.RayTracing.Geometry.Landscape.DetectTextureStreaming
#Overview
name: r.RayTracing.Geometry.Landscape.DetectTextureStreaming
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If on, update ray tracing geometry when texture streaming state changes. Useful when WorldPositionOffset is used in the landscape material
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp:251
Scope: file
Source code excerpt:
int32 GLandscapeRayTracingGeometryDetectTextureStreaming = 1;
static FAutoConsoleVariableRef CVarLandscapeRayTracingGeometryDetectTextureStreaming(
TEXT("r.RayTracing.Geometry.Landscape.DetectTextureStreaming"),
GLandscapeRayTracingGeometryDetectTextureStreaming,
TEXT("If on, update ray tracing geometry when texture streaming state changes. Useful when WorldPositionOffset is used in the landscape material")
);
float GLandscapeRayTracingGeometryFractionalLODUpdateThreshold = 0.0f;
static FAutoConsoleVariableRef CVarLandscapeRayTracingGeometryFractionalLODUpdateThreshold(