r.RayTracing.Geometry.Landscape.FractionalLODUpdateThreshold

r.RayTracing.Geometry.Landscape.FractionalLODUpdateThreshold

#Overview

name: r.RayTracing.Geometry.Landscape.FractionalLODUpdateThreshold

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp:258

Scope: file

Source code excerpt:

float GLandscapeRayTracingGeometryFractionalLODUpdateThreshold = 0.0f;
static FAutoConsoleVariableRef CVarLandscapeRayTracingGeometryFractionalLODUpdateThreshold(
	TEXT("r.RayTracing.Geometry.Landscape.FractionalLODUpdateThreshold"),
	GLandscapeRayTracingGeometryFractionalLODUpdateThreshold,
	TEXT("Minimal difference in fractional LOD between latest built/cached ray tracing geometry and latest value used for rendering (default 0)\n")
	TEXT("0.1 implies a 10% change in the fraction LOD, for instance a change from LOD level 1.1 to 1.2\n")
	TEXT("Larger values will reduce the number of landscape tile updates, but introduce more error between the ray tracing and raster representations")
);