r.RayTracing.Geometry.Landscape.FractionalLODUpdateThreshold
r.RayTracing.Geometry.Landscape.FractionalLODUpdateThreshold
#Overview
name: r.RayTracing.Geometry.Landscape.FractionalLODUpdateThreshold
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Minimal difference in fractional LOD between latest built/cached ray tracing geometry and latest value used for rendering (default 0)\n0.1 implies a 10% change in the fraction LOD, for instance a change from LOD level 1.1 to 1.2\nLarger values will reduce the number of landscape tile updates, but introduce more error between the ray tracing and raster representations
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp:258
Scope: file
Source code excerpt:
float GLandscapeRayTracingGeometryFractionalLODUpdateThreshold = 0.0f;
static FAutoConsoleVariableRef CVarLandscapeRayTracingGeometryFractionalLODUpdateThreshold(
TEXT("r.RayTracing.Geometry.Landscape.FractionalLODUpdateThreshold"),
GLandscapeRayTracingGeometryFractionalLODUpdateThreshold,
TEXT("Minimal difference in fractional LOD between latest built/cached ray tracing geometry and latest value used for rendering (default 0)\n")
TEXT("0.1 implies a 10% change in the fraction LOD, for instance a change from LOD level 1.1 to 1.2\n")
TEXT("Larger values will reduce the number of landscape tile updates, but introduce more error between the ray tracing and raster representations")
);