r.RayTracing.Geometry.Landscape.LODsUpdateEveryFrame
r.RayTracing.Geometry.Landscape.LODsUpdateEveryFrame
#Overview
name: r.RayTracing.Geometry.Landscape.LODsUpdateEveryFrame
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
If on, LODs that are lower than the specified level will be updated every frame, which can be used to workaround some artifacts caused by texture streaming if you\'re using WorldPositionOffset on the landscape
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Landscape/Private/LandscapeRender.cpp:244
Scope: file
Source code excerpt:
int32 GLandscapeRayTracingGeometryLODsThatUpdateEveryFrame = 0;
static FAutoConsoleVariableRef CVarLandscapeRayTracingGeometryLODsThatUpdateEveryFrame(
TEXT("r.RayTracing.Geometry.Landscape.LODsUpdateEveryFrame"),
GLandscapeRayTracingGeometryLODsThatUpdateEveryFrame,
TEXT("If on, LODs that are lower than the specified level will be updated every frame, which can be used to workaround some artifacts caused by texture streaming if you're using WorldPositionOffset on the landscape")
);
int32 GLandscapeRayTracingGeometryDetectTextureStreaming = 1;
static FAutoConsoleVariableRef CVarLandscapeRayTracingGeometryDetectTextureStreaming(