r.RayTracing.Geometry.MaxBuiltPrimitivesPerFrame
r.RayTracing.Geometry.MaxBuiltPrimitivesPerFrame
#Overview
name: r.RayTracing.Geometry.MaxBuiltPrimitivesPerFrame
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Sets the ray tracing acceleration structure build budget in terms of maximum number of triangles per frame (<= 0 then disabled and all acceleration structures are build immediatly - default)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Rendering/RayTracingGeometryManager.cpp:34
Scope: file
Source code excerpt:
static int32 GRayTracingMaxBuiltPrimitivesPerFrame = -1;
static FAutoConsoleVariableRef CVarRayTracingMaxBuiltPrimitivesPerFrame(
TEXT("r.RayTracing.Geometry.MaxBuiltPrimitivesPerFrame"),
GRayTracingMaxBuiltPrimitivesPerFrame,
TEXT("Sets the ray tracing acceleration structure build budget in terms of maximum number of triangles per frame (<= 0 then disabled and all acceleration structures are build immediatly - default)"),
ECVF_RenderThreadSafe
);
static float GRayTracingPendingBuildPriorityBoostPerFrame = 0.001f;