r.RayTracing.MeshDrawCommands.CacheMultithreaded

r.RayTracing.MeshDrawCommands.CacheMultithreaded

#Overview

name: r.RayTracing.MeshDrawCommands.CacheMultithreaded

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp:64

Scope: file

Source code excerpt:

static int32 GRayTracingPrimitiveCacheMultithreaded = 1;
static FAutoConsoleVariableRef CVarRayTracingPrimitiveCacheMultithreaded(
	TEXT("r.RayTracing.MeshDrawCommands.CacheMultithreaded"),
	GRayTracingPrimitiveCacheMultithreaded,
	TEXT("Enable multithreading of raytracing primitive mesh command caching. 0=disabled, 1=enabled (default)"),
	ECVF_RenderThreadSafe);

/** An implementation of FStaticPrimitiveDrawInterface that stores the drawn elements for the rendering thread to use. */
class FBatchingSPDI : public FStaticPrimitiveDrawInterface