r.RayTracing.MeshDrawCommands.CacheMultithreaded
r.RayTracing.MeshDrawCommands.CacheMultithreaded
#Overview
name: r.RayTracing.MeshDrawCommands.CacheMultithreaded
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Enable multithreading of raytracing primitive mesh command caching. 0=disabled, 1=enabled (default)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/PrimitiveSceneInfo.cpp:64
Scope: file
Source code excerpt:
static int32 GRayTracingPrimitiveCacheMultithreaded = 1;
static FAutoConsoleVariableRef CVarRayTracingPrimitiveCacheMultithreaded(
TEXT("r.RayTracing.MeshDrawCommands.CacheMultithreaded"),
GRayTracingPrimitiveCacheMultithreaded,
TEXT("Enable multithreading of raytracing primitive mesh command caching. 0=disabled, 1=enabled (default)"),
ECVF_RenderThreadSafe);
/** An implementation of FStaticPrimitiveDrawInterface that stores the drawn elements for the rendering thread to use. */
class FBatchingSPDI : public FStaticPrimitiveDrawInterface