r.RayTracing.MultiGpuMaskTLAS
r.RayTracing.MultiGpuMaskTLAS
#Overview
name: r.RayTracing.MultiGpuMaskTLAS
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
For Multi-GPU, controls which GPUs TLAS and material pipeline updates run on. (default = 1)\n 0: Run TLAS and material pipeline updates on all GPUs. Original behavior, which may be useful for debugging.\n 1: Run TLAS and material pipeline updates masked to the active view\'s GPUs to improve performance. BLAS updates still run on all GPUs.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/DeferredShadingRenderer.cpp:198
Scope: file
Source code excerpt:
static int32 GRayTracingMultiGpuTLASMask = 1;
static FAutoConsoleVariableRef CVarRayTracingMultiGpuTLASMask(
TEXT("r.RayTracing.MultiGpuMaskTLAS"),
GRayTracingMultiGpuTLASMask,
TEXT("For Multi-GPU, controls which GPUs TLAS and material pipeline updates run on. (default = 1)\n")
TEXT(" 0: Run TLAS and material pipeline updates on all GPUs. Original behavior, which may be useful for debugging.\n")
TEXT(" 1: Run TLAS and material pipeline updates masked to the active view's GPUs to improve performance. BLAS updates still run on all GPUs.")
);