r.RayTracing.Nanite.BLASScratchSizeMultipleMB
r.RayTracing.Nanite.BLASScratchSizeMultipleMB
#Overview
name: r.RayTracing.Nanite.BLASScratchSizeMultipleMB
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Round the size of the BLAS build scratch buffer to be a multiple of this value.\nThis helps maintain consistent memory usage and prevent memory usage spikes.\nDefault = 64 MB.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteRayTracing.cpp:93
Scope: file
Source code excerpt:
static int32 GNaniteRayTracingBLASScratchSizeMultipleMB = 64;
static FAutoConsoleVariableRef CVarNaniteRayTracingBLASScratchSizeMultipleMBMB(
TEXT("r.RayTracing.Nanite.BLASScratchSizeMultipleMB"),
GNaniteRayTracingBLASScratchSizeMultipleMB,
TEXT("Round the size of the BLAS build scratch buffer to be a multiple of this value.\n")
TEXT("This helps maintain consistent memory usage and prevent memory usage spikes.\n")
TEXT("Default = 64 MB."),
ECVF_RenderThreadSafe
);