r.RayTracing.Nanite.ForceUpdateVisible
r.RayTracing.Nanite.ForceUpdateVisible
#Overview
name: r.RayTracing.Nanite.ForceUpdateVisible
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Force BLAS of visible primitives to be updated next frame.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteRayTracing.cpp:43
Scope: file
Source code excerpt:
static bool GNaniteRayTracingForceUpdateVisible = false;
static FAutoConsoleVariableRef CVarNaniteRayTracingForceUpdateVisible(
TEXT("r.RayTracing.Nanite.ForceUpdateVisible"),
GNaniteRayTracingForceUpdateVisible,
TEXT("Force BLAS of visible primitives to be updated next frame."),
ECVF_RenderThreadSafe
);
static float GNaniteRayTracingCutError = 0.0f;