r.RayTracing.Nanite.ForceUpdateVisible

r.RayTracing.Nanite.ForceUpdateVisible

#Overview

name: r.RayTracing.Nanite.ForceUpdateVisible

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteRayTracing.cpp:43

Scope: file

Source code excerpt:

static bool GNaniteRayTracingForceUpdateVisible = false;
static FAutoConsoleVariableRef CVarNaniteRayTracingForceUpdateVisible(
	TEXT("r.RayTracing.Nanite.ForceUpdateVisible"),
	GNaniteRayTracingForceUpdateVisible,
	TEXT("Force BLAS of visible primitives to be updated next frame."),
	ECVF_RenderThreadSafe
);

static float GNaniteRayTracingCutError = 0.0f;