r.RayTracing.Nanite.MaxBuiltPrimitivesPerFrame

r.RayTracing.Nanite.MaxBuiltPrimitivesPerFrame

#Overview

name: r.RayTracing.Nanite.MaxBuiltPrimitivesPerFrame

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteRayTracing.cpp:75

Scope: file

Source code excerpt:

static int32 GNaniteRayTracingMaxBuiltPrimitivesPerFrame = 8 * 1024 * 1024;
static FAutoConsoleVariableRef CVarNaniteRayTracingMaxBuiltPrimitivesPerFrame(
	TEXT("r.RayTracing.Nanite.MaxBuiltPrimitivesPerFrame"),
	GNaniteRayTracingMaxBuiltPrimitivesPerFrame,
	TEXT("Limit number of BLAS built per frame based on a budget defined in terms of maximum number of triangles."),
	ECVF_RenderThreadSafe
);

static int32 GNaniteRayTracingMaxStagingBufferSizeMB = 1024;