r.RayTracing.Nanite.Mode
r.RayTracing.Nanite.Mode
#Overview
name: r.RayTracing.Nanite.Mode
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
0 - fallback mesh (default);\n1 - streamed out mesh;
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Rendering/NaniteResources.cpp:112
Scope: file
Source code excerpt:
static int32 GNaniteRayTracingMode = 0;
static FAutoConsoleVariableRef CVarNaniteRayTracingMode(
TEXT("r.RayTracing.Nanite.Mode"),
GNaniteRayTracingMode,
TEXT("0 - fallback mesh (default);\n")
TEXT("1 - streamed out mesh;"),
ECVF_RenderThreadSafe
);