r.RayTracing.Nanite.Mode

r.RayTracing.Nanite.Mode

#Overview

name: r.RayTracing.Nanite.Mode

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Engine/Private/Rendering/NaniteResources.cpp:112

Scope: file

Source code excerpt:

static int32 GNaniteRayTracingMode = 0;
static FAutoConsoleVariableRef CVarNaniteRayTracingMode(
	TEXT("r.RayTracing.Nanite.Mode"),
	GNaniteRayTracingMode,
	TEXT("0 - fallback mesh (default);\n")
	TEXT("1 - streamed out mesh;"),
	ECVF_RenderThreadSafe
);