r.RayTracing.Nanite.StreamOut.MaxNumVertices

r.RayTracing.Nanite.StreamOut.MaxNumVertices

#Overview

name: r.RayTracing.Nanite.StreamOut.MaxNumVertices

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteRayTracing.cpp:59

Scope: file

Source code excerpt:

static int32 GNaniteRayTracingMaxNumVertices = 16 * 1024 * 1024;
static FAutoConsoleVariableRef CVarNaniteRayTracingMaxNumVertices(
	TEXT("r.RayTracing.Nanite.StreamOut.MaxNumVertices"),
	GNaniteRayTracingMaxNumVertices,
	TEXT("Max number of vertices to stream out per frame."),
	ECVF_ReadOnly
);

static int32 GNaniteRayTracingMaxNumIndices = 64 * 1024 * 1024;