r.RayTracing.Nanite.Update

r.RayTracing.Nanite.Update

#Overview

name: r.RayTracing.Nanite.Update

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/Nanite/NaniteRayTracing.cpp:35

Scope: file

Source code excerpt:

static bool GNaniteRayTracingUpdate = true;
static FAutoConsoleVariableRef CVarNaniteRayTracingUpdate(
	TEXT("r.RayTracing.Nanite.Update"),
	GNaniteRayTracingUpdate,
	TEXT("Whether to process Nanite RayTracing update requests."),
	ECVF_RenderThreadSafe
);

static bool GNaniteRayTracingForceUpdateVisible = false;