r.RayTracing.NormalBias

r.RayTracing.NormalBias

#Overview

name: r.RayTracing.NormalBias

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracingShadows.cpp:24

Scope: file

Source code excerpt:

static float GRayTracingMaxNormalBias = 0.1f;
static FAutoConsoleVariableRef CVarRayTracingNormalBias(
	TEXT("r.RayTracing.NormalBias"),
	GRayTracingMaxNormalBias,
	TEXT("Sets the max. normal bias used for offseting the ray start position along the normal (default = 0.1, i.e., 1mm)")
);

static int32 GRayTracingShadowsEnableMaterials = 1;
static FAutoConsoleVariableRef CVarRayTracingShadowsEnableMaterials(