r.RayTracing.Shadows.AvoidSelfIntersectionTraceDistance
r.RayTracing.Shadows.AvoidSelfIntersectionTraceDistance
#Overview
name: r.RayTracing.Shadows.AvoidSelfIntersectionTraceDistance
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Max trace distance of epsilon trace to avoid self intersections. If set to 0, epsilon trace will not be used.
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracingShadows.cpp:39
Scope: file
Source code excerpt:
static float GRayTracingShadowsAvoidSelfIntersectionTraceDistance = 0.0f;
static FAutoConsoleVariableRef CVarRayTracingShadowsAvoidSelfIntersectionTraceDistance(
TEXT("r.RayTracing.Shadows.AvoidSelfIntersectionTraceDistance"),
GRayTracingShadowsAvoidSelfIntersectionTraceDistance,
TEXT("Max trace distance of epsilon trace to avoid self intersections. If set to 0, epsilon trace will not be used.")
);
static TAutoConsoleVariable<int32> CVarRayTracingShadowsEnableTwoSidedGeometry(
TEXT("r.RayTracing.Shadows.EnableTwoSidedGeometry"),