r.RayTracing.Shadows.AvoidSelfIntersectionTraceDistance

r.RayTracing.Shadows.AvoidSelfIntersectionTraceDistance

#Overview

name: r.RayTracing.Shadows.AvoidSelfIntersectionTraceDistance

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracingShadows.cpp:39

Scope: file

Source code excerpt:

static float GRayTracingShadowsAvoidSelfIntersectionTraceDistance = 0.0f;
static FAutoConsoleVariableRef CVarRayTracingShadowsAvoidSelfIntersectionTraceDistance(
	TEXT("r.RayTracing.Shadows.AvoidSelfIntersectionTraceDistance"),
	GRayTracingShadowsAvoidSelfIntersectionTraceDistance,
	TEXT("Max trace distance of epsilon trace to avoid self intersections. If set to 0, epsilon trace will not be used.")
);

static TAutoConsoleVariable<int32> CVarRayTracingShadowsEnableTwoSidedGeometry(
	TEXT("r.RayTracing.Shadows.EnableTwoSidedGeometry"),