r.RayTracing.Shadows.SamplesPerPixel

r.RayTracing.Shadows.SamplesPerPixel

#Overview

name: r.RayTracing.Shadows.SamplesPerPixel

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/LightRendering.cpp:80

Scope: file

Source code excerpt:

static int32 GShadowRayTracingSamplesPerPixel = -1;
static FAutoConsoleVariableRef CVarShadowRayTracingSamplesPerPixel(
	TEXT("r.RayTracing.Shadows.SamplesPerPixel"),
	GShadowRayTracingSamplesPerPixel,
	TEXT("Sets the samples-per-pixel for directional light occlusion (default = 1)"),
	ECVF_RenderThreadSafe);

static TAutoConsoleVariable<int32> CVarShadowUseDenoiser(
	TEXT("r.Shadow.Denoiser"),