r.RayTracing.Shadows.SamplesPerPixel
r.RayTracing.Shadows.SamplesPerPixel
#Overview
name: r.RayTracing.Shadows.SamplesPerPixel
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Sets the samples-per-pixel for directional light occlusion (default = 1)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/LightRendering.cpp:80
Scope: file
Source code excerpt:
static int32 GShadowRayTracingSamplesPerPixel = -1;
static FAutoConsoleVariableRef CVarShadowRayTracingSamplesPerPixel(
TEXT("r.RayTracing.Shadows.SamplesPerPixel"),
GShadowRayTracingSamplesPerPixel,
TEXT("Sets the samples-per-pixel for directional light occlusion (default = 1)"),
ECVF_RenderThreadSafe);
static TAutoConsoleVariable<int32> CVarShadowUseDenoiser(
TEXT("r.Shadow.Denoiser"),