r.RayTracing.SkyLight.MaxShadowThickness

r.RayTracing.SkyLight.MaxShadowThickness

#Overview

name: r.RayTracing.SkyLight.MaxShadowThickness

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/RayTracing/RaytracingSkylight.cpp:58

Scope: file

Source code excerpt:

static float GRayTracingSkyLightMaxShadowThickness = 1.0e3;
static FAutoConsoleVariableRef CVarRayTracingSkyLightMaxShadowThickness(
	TEXT("r.RayTracing.SkyLight.MaxShadowThickness"),
	GRayTracingSkyLightMaxShadowThickness,
	TEXT("Sets the max shadow thickness for translucent materials for ray tracing SkyLight (default = 1.0e3)")
);

static int32 GRayTracingSkyLightSamplingStopLevel = 0;
static FAutoConsoleVariableRef CVarRayTracingSkyLightSamplingStopLevel(