r.RayTracing.SkyLight.MaxShadowThickness
r.RayTracing.SkyLight.MaxShadowThickness
#Overview
name: r.RayTracing.SkyLight.MaxShadowThickness
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Sets the max shadow thickness for translucent materials for ray tracing SkyLight (default = 1.0e3)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/RayTracing/RaytracingSkylight.cpp:58
Scope: file
Source code excerpt:
static float GRayTracingSkyLightMaxShadowThickness = 1.0e3;
static FAutoConsoleVariableRef CVarRayTracingSkyLightMaxShadowThickness(
TEXT("r.RayTracing.SkyLight.MaxShadowThickness"),
GRayTracingSkyLightMaxShadowThickness,
TEXT("Sets the max shadow thickness for translucent materials for ray tracing SkyLight (default = 1.0e3)")
);
static int32 GRayTracingSkyLightSamplingStopLevel = 0;
static FAutoConsoleVariableRef CVarRayTracingSkyLightSamplingStopLevel(