r.RayTracing.Translucency.DirectLighting

r.RayTracing.Translucency.DirectLighting

#Overview

name: r.RayTracing.Translucency.DirectLighting

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracingTranslucency.cpp:50

Scope: file

Source code excerpt:

static int32 GRayTracingTranslucencyDirectLighting = 1;
static FAutoConsoleVariableRef CVarRayTracingTranslucencyDirectLighting(
	TEXT("r.RayTracing.Translucency.DirectLighting"),
	GRayTracingTranslucencyDirectLighting,
	TEXT("Enables ray tracing translucency direct lighting (default = 1)")
);

static int32 GRayTracingTranslucencyShadows = -1;
static FAutoConsoleVariableRef CVarRayTracingTranslucencyShadows(