r.RayTracing.Translucency.EmissiveAndIndirectLighting
r.RayTracing.Translucency.EmissiveAndIndirectLighting
#Overview
name: r.RayTracing.Translucency.EmissiveAndIndirectLighting
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Enables ray tracing translucency emissive and indirect lighting (default = 1)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracingTranslucency.cpp:43
Scope: file
Source code excerpt:
static int32 GRayTracingTranslucencyEmissiveAndIndirectLighting = 1;
static FAutoConsoleVariableRef CVarRayTracingTranslucencyEmissiveAndIndirectLighting(
TEXT("r.RayTracing.Translucency.EmissiveAndIndirectLighting"),
GRayTracingTranslucencyEmissiveAndIndirectLighting,
TEXT("Enables ray tracing translucency emissive and indirect lighting (default = 1)")
);
static int32 GRayTracingTranslucencyDirectLighting = 1;
static FAutoConsoleVariableRef CVarRayTracingTranslucencyDirectLighting(