r.RayTracing.Translucency.MaxRayDistance

r.RayTracing.Translucency.MaxRayDistance

#Overview

name: r.RayTracing.Translucency.MaxRayDistance

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracingTranslucency.cpp:75

Scope: file

Source code excerpt:

static float GRayTracingTranslucencyMaxRayDistance = -1;
static FAutoConsoleVariableRef CVarRayTracingTranslucencyMaxRayDistance(
	TEXT("r.RayTracing.Translucency.MaxRayDistance"),
	GRayTracingTranslucencyMaxRayDistance,
	TEXT("Sets the maximum ray distance for ray traced translucency rays. When ray shortening is used, skybox will not be sampled in RT translucency pass and will be composited later, together with local reflection captures. Negative values turn off this optimization. (default = -1 (infinite rays))")
);

static int32 GRayTracingTranslucencySamplesPerPixel = 1;
static FAutoConsoleVariableRef CVarRayTracingTranslucencySamplesPerPixel(