r.RayTracing.Translucency.MaxRefractionRays
r.RayTracing.Translucency.MaxRefractionRays
#Overview
name: r.RayTracing.Translucency.MaxRefractionRays
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Sets the maximum number of refraction rays for ray traced translucency (default = -1 (max bounces driven by postprocessing volume)
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracingTranslucency.cpp:37
Scope: file
Source code excerpt:
static int32 GRayTracingTranslucencyMaxRefractionRays = -1;
static FAutoConsoleVariableRef CVarRayTracingTranslucencyMaxRefractionRays(
TEXT("r.RayTracing.Translucency.MaxRefractionRays"),
GRayTracingTranslucencyMaxRefractionRays,
TEXT("Sets the maximum number of refraction rays for ray traced translucency (default = -1 (max bounces driven by postprocessing volume)"));
static int32 GRayTracingTranslucencyEmissiveAndIndirectLighting = 1;
static FAutoConsoleVariableRef CVarRayTracingTranslucencyEmissiveAndIndirectLighting(
TEXT("r.RayTracing.Translucency.EmissiveAndIndirectLighting"),