r.RayTracing.Translucency.MaxRefractionRays

r.RayTracing.Translucency.MaxRefractionRays

#Overview

name: r.RayTracing.Translucency.MaxRefractionRays

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracingTranslucency.cpp:37

Scope: file

Source code excerpt:

static int32 GRayTracingTranslucencyMaxRefractionRays = -1;
static FAutoConsoleVariableRef CVarRayTracingTranslucencyMaxRefractionRays(
	TEXT("r.RayTracing.Translucency.MaxRefractionRays"),
	GRayTracingTranslucencyMaxRefractionRays,
	TEXT("Sets the maximum number of refraction rays for ray traced translucency (default = -1 (max bounces driven by postprocessing volume)"));

static int32 GRayTracingTranslucencyEmissiveAndIndirectLighting = 1;
static FAutoConsoleVariableRef CVarRayTracingTranslucencyEmissiveAndIndirectLighting(
	TEXT("r.RayTracing.Translucency.EmissiveAndIndirectLighting"),