r.RayTracing.Translucency.MaxRoughness

r.RayTracing.Translucency.MaxRoughness

#Overview

name: r.RayTracing.Translucency.MaxRoughness

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracingTranslucency.cpp:30

Scope: file

Source code excerpt:

static float GRayTracingTranslucencyMaxRoughness = -1;
static FAutoConsoleVariableRef CVarRayTracingTranslucencyMaxRoughness(
	TEXT("r.RayTracing.Translucency.MaxRoughness"),
	GRayTracingTranslucencyMaxRoughness,
	TEXT("Sets the maximum roughness until which ray tracing reflections will be visible (default = -1 (max roughness driven by postprocessing volume))")
);

static int32 GRayTracingTranslucencyMaxRefractionRays = -1;
static FAutoConsoleVariableRef CVarRayTracingTranslucencyMaxRefractionRays(