r.RayTracing.Translucency.MinRayDistance
r.RayTracing.Translucency.MinRayDistance
#Overview
name: r.RayTracing.Translucency.MinRayDistance
This variable is created as a Console Variable (cvar).
- type:
Var
- help:
Sets the minimum ray distance for ray traced translucency rays. Actual translucency ray length is computed as Lerp(MaxRayDistance, MinRayDistance, Roughness), i.e. translucency rays become shorter when traced from rougher surfaces. (default = -1 (infinite rays))
It is referenced in 1
C++ source file.
#Summary
#References in C++ code
#Callsites
This variable is referenced in the following C++ source code:
#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracingTranslucency.cpp:68
Scope: file
Source code excerpt:
static float GRayTracingTranslucencyMinRayDistance = -1;
static FAutoConsoleVariableRef CVarRayTracingTranslucencyMinRayDistance(
TEXT("r.RayTracing.Translucency.MinRayDistance"),
GRayTracingTranslucencyMinRayDistance,
TEXT("Sets the minimum ray distance for ray traced translucency rays. Actual translucency ray length is computed as Lerp(MaxRayDistance, MinRayDistance, Roughness), i.e. translucency rays become shorter when traced from rougher surfaces. (default = -1 (infinite rays))")
);
static float GRayTracingTranslucencyMaxRayDistance = -1;
static FAutoConsoleVariableRef CVarRayTracingTranslucencyMaxRayDistance(