r.RayTracing.Translucency.MinRayDistance

r.RayTracing.Translucency.MinRayDistance

#Overview

name: r.RayTracing.Translucency.MinRayDistance

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracingTranslucency.cpp:68

Scope: file

Source code excerpt:

static float GRayTracingTranslucencyMinRayDistance = -1;
static FAutoConsoleVariableRef CVarRayTracingTranslucencyMinRayDistance(
	TEXT("r.RayTracing.Translucency.MinRayDistance"),
	GRayTracingTranslucencyMinRayDistance,
	TEXT("Sets the minimum ray distance for ray traced translucency rays. Actual translucency ray length is computed as Lerp(MaxRayDistance, MinRayDistance, Roughness), i.e. translucency rays become shorter when traced from rougher surfaces. (default = -1 (infinite rays))")
);

static float GRayTracingTranslucencyMaxRayDistance = -1;
static FAutoConsoleVariableRef CVarRayTracingTranslucencyMaxRayDistance(