r.RayTracing.Translucency.Refraction

r.RayTracing.Translucency.Refraction

#Overview

name: r.RayTracing.Translucency.Refraction

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracingTranslucency.cpp:94

Scope: file

Source code excerpt:

static int32 GRayTracingTranslucencyRefraction = -1;
static FAutoConsoleVariableRef CVarRayTracingTranslucencyRefraction(
	TEXT("r.RayTracing.Translucency.Refraction"),
	GRayTracingTranslucencyRefraction,
	TEXT("Enables refraction in ray traced Translucency (default = 1)"));

static float GRayTracingTranslucencyPrimaryRayBias = 1e-5;
static FAutoConsoleVariableRef CVarRayTracingTranslucencyPrimaryRayBias(
	TEXT("r.RayTracing.Translucency.PrimaryRayBias"),