r.RayTracing.UpdateCachedState

r.RayTracing.UpdateCachedState

#Overview

name: r.RayTracing.UpdateCachedState

This variable is created as a Console Variable (cvar).

It is referenced in 1 C++ source file.

#Summary

#References in C++ code

#Callsites

This variable is referenced in the following C++ source code:

#Loc: <Workspace>/Engine/Source/Runtime/Renderer/Private/RayTracing/RayTracing.cpp:96

Scope: file

Source code excerpt:


static FAutoConsoleCommand UpdateCachedRayTracingStateCmd(
	TEXT("r.RayTracing.UpdateCachedState"),
	TEXT("Update cached ray tracing state (mesh commands and instances)."),
	FConsoleCommandDelegate::CreateStatic([] { bUpdateCachedRayTracingState = true; }));

static bool bRefreshRayTracingInstances = false;

static void RefreshRayTracingInstancesSinkFunction()